@cmuratori Wouldn't it be more efficient to always be planar? Or are tex units totally on the interleaved path, and there's no going back?
@Simon_Fe1 @webmarco @nothings ... which is that if you have "dependent" texture reads (rgb not read if a is zero) ...
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@Simon_Fe1@webmarco@nothings ... it might be a performance improvement to split the dependent part into another texture. -
@Simon_Fe1@webmarco@nothings Not sure if that's true in practice or not, but it seems at least theoretically possible? - Show replies
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