It's kind of weird to me that GPUs don't have planar textures now, I guess... maybe it shouldn't be weird to me, but it is?
@sqaxomonophonen First off, there would be no more "supported texture format" nonsense. You'd just say how many planes w/ how many bits.
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@sqaxomonophonen I guess the problem is it's too hard to make, say, an A2 plane or something? Or a R5 plane, more specifically? -
@sqaxomonophonen Like if I had to guess I'd say it was because they need to support RGB565 or things like this, and it's too hard planar? - Show replies
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