@cmuratori @won3d I have had enough of drivers trying to do threading stuff under the hood. Just abstract the HW, as it actually exists.
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Replying to @JJcoolkl
@cmuratori@won3d Just measured submission of entire frame of pre-build CBs in Mantle: 0.3 microseconds. Amdahl's house is very small.3 replies 0 retweets 2 likes -
Replying to @JJcoolkl
@cmuratori@won3d It's like@JJcoolkl says. The CB is built from multiple threads (i.e. draw submissions) but the queue is one [1/2]1 reply 0 retweets 0 likes -
Replying to @matiasgoldberg
@cmuratori@won3d@JJcoolkl the queue is one since rendering happens in-order. [2/2]1 reply 0 retweets 0 likes -
Replying to @matiasgoldberg
@cmuratori@won3d@JJcoolkl If rendering wouldn't happen in order (i.e. shadow maps are rendered at the same time env. maps are rendered)1/21 reply 0 retweets 0 likes -
Replying to @matiasgoldberg
@cmuratori@won3d@JJcoolkl then more than one queue would make sense [2/2]1 reply 0 retweets 0 likes -
Replying to @matiasgoldberg
@cmuratori@won3d@JJcoolkl Which is why I brought the multi GPU issue in an earlier tweet.2 replies 0 retweets 0 likes -
Replying to @matiasgoldberg
@cmuratori@won3d@JJcoolkl You can't thread what is by definition, serial. We can thread the CB building though.1 reply 0 retweets 0 likes -
Replying to @matiasgoldberg
@matiasgoldberg@won3d@JJcoolkl But why can't you just trust the application to build the queue "in order" _however they want_?2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@won3d@JJcoolkl Perhaps we should wait for the SDK to be released, and then make a bigger post explaining the issues in detail3 replies 0 retweets 0 likes
@matiasgoldberg @won3d @JJcoolkl Yeah - all I have to go on is the slides, which don't have much detail :(
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Replying to @cmuratori
@cmuratori@matiasgoldberg@won3d#Vulkan threading model: Don't write the same object from multiple threads (10min) https://www.youtube.com/watch?v=EUNMrU8uU5M&feature=youtu.be …0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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