@cmuratori ulMti fututhrere. is ding the.
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@MonoS94 Nah, you just need to introduce some locks and then you won't - Show replies
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@cmuratori Even though there is only one command queue for rendering, there could be multiple queues for compute. -
@won3d@cmuratori I think you may have a hard time convincing the HW guys that they need multiple graphics command queues. - Show replies
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@cmuratori Same holds for d3d12, no? Also, for engines that do a lot of CPU per command, this still helps a lot! -
@jwatte You'll note I said it's where Amdahl lives. So you _know_ it will be the bottleneck. It's just a question of when. - Show replies
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@cmuratori It's something I've been thinking lately. Does it make sense to have more than 1 queue per GPU? [1/2] -
@cmuratori After all, everything ends up going through the same pipe; aka serialized [2/2] - Show replies
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@nlguillemot@cmuratori Yes, I mean more than one queue per graphics.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori the real question is, why did you hire an artist for handmade hero? -
@AndrewJDR I know, right? Look at the detail on that house! It even has smoke coming out of the chimney!!!!#screenshotsaturday
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