@Jonathan_Blow I don't mean to dis them or anything - normally the error messages are very useful. That's the only one so far that's weird.
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@Jonathan_Blow And there's really no way I can avoid it without worsening my performance, AFAICT, so... yeah, weird :/ - Show replies
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@cmuratori Maybe they want you to set GL_TEXTURE_MAX_LOD instead?Thanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori That makes sense: you should use textureLod in the shader explicitly if you don't want trilinear. -
@CasualEffects OK, that's trivial to do - let me give it a shot. - Show replies
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@cmuratori@paniq The texture error messages are useless. -
@cmuratori@paniq You also get warnings about texture buffers not having mip maps (even though they can't). Just turn it off.
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