Garbage collection helps programmers the way training wheels help cyclists. The analogy is pretty much exact.
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Replying to @facepalmgames
@facepalmgames So, what's weird is that IMGUI scales _better_ than RMGUI in my experience. 1000s isn't very many. But at, say, millions...1 reply 0 retweets 0 likes -
Replying to @cmuratori
@facepalmgames ... RMGUIs typically roll over and die at millions, whereas IMGUIs generally have level performance (in my experience).1 reply 0 retweets 1 like -
Replying to @cmuratori
@facepalmgames As with memory management, though, maybe I just type in some kind of magical code where somehow mine don't? I don't know.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@facepalmgames It is usually odd for me to have these conversations because people say things that are literally opposite to my experience.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@facepalmgames And I have to stop and go, hmm, how are they programming these things that it ends up so different from how I do it?2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@facepalmgames Lots of implementation details add up. People are actually *less* likely to write elaborate RMGUI themselves..1 reply 0 retweets 0 likes -
Replying to @ocornut
@cmuratori@facepalmgames So the typical comparison is "my quick impl. of an IMGUI" vs "that super elaborate off-the-shelve RMGUI"1 reply 0 retweets 0 likes -
Replying to @ocornut
@cmuratori@facepalmgames And of course while the later has the major drawback of RMGUI it is still probably very refined and solid..1 reply 0 retweets 0 likes -
Replying to @ocornut
@cmuratori@facepalmgames Whereas "my first IMGUI" is likely to be full of implementation issues, adding to the bias.1 reply 0 retweets 0 likes
@ocornut @facepalmgames That is a very good point, yes!
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