Garbage collection helps programmers the way training wheels help cyclists. The analogy is pretty much exact.
@facepalmgames And I have to stop and go, hmm, how are they programming these things that it ends up so different from how I do it?
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@facepalmgames I mean, with IMGUI vs. RMGUI, it should be _very_ obvious. It's just no scene graph vs. scene graph. -
@facepalmgames So, isn't it obvious to people that if RMGUI scaled better, scene graphs would have been the preferred 3D API? - Show replies
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@cmuratori@facepalmgames Lots of implementation details add up. People are actually *less* likely to write elaborate RMGUI themselves.. -
@cmuratori@facepalmgames So the typical comparison is "my quick impl. of an IMGUI" vs "that super elaborate off-the-shelve RMGUI" - Show replies
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