@Erichermit stripped it all out tho in favor of focusing the attention and complexity of controlling your one vehicle.
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Replying to @junestrings
@Erichermit and saying we've been building Brigador for 4 years is a bit of a misnomer-- more like we half built a bunch of small games1 reply 0 retweets 0 likes -
Replying to @HughSJ
@Erichermit that never saw the light of day but were valuable learning process. Wouldn't recommend same path for others to start with tho1 reply 0 retweets 0 likes -
Replying to @HughSJ
@Erichermit better to fully commit to much smaller projects and take them all the way to completion.2 replies 0 retweets 0 likes -
Replying to @HughSJ
@Erichermit also seems obvious but don't try to build your own engine if you've never built a game before. It can be very... painful.1 reply 0 retweets 1 like -
Replying to @junestrings
@Erichermit you should check out@cmuratori handmade hero. Brutal tutelage watching someone build a game much better/faster/smarter than you2 replies 0 retweets 1 like -
Replying to @HughSJ
@HughSJ@Erichermit I apologize for any brutality, but I'd point out that "Brutal Tutelage" is an awesome spell name if ever there was one.2 replies 0 retweets 2 likes -
Replying to @cmuratori
@cmuratori I'm sure you've heard it from plenty others, but can't emphasize enough how helpful it's been to see good workflow laid out so2 replies 0 retweets 0 likes
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Replying to @cmuratori
@cmuratori the 'poopsauce Sunday' analogy has been making the rounds lately, and I proudly still hate Pacific Rim.0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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