@Hexjackal @Jonathan_Blow Nope.
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Replying to @cmuratori
@cmuratori@Jonathan_Blow I mean, the only thing PS2 had over it was DVD playback and it went toe to toe with Xbox.2 replies 0 retweets 0 likes -
Replying to @Hexjackal
@cmuratori@Jonathan_Blow streaming was required, the GC fared much better. Xbox would have probably had a difficult time with Wind Waker1 reply 0 retweets 0 likes -
Replying to @Hexjackal
@Hexjackal@Jonathan_Blow I think you're getting a bit mixed up here :) _Memory_ bandwidth does not affect asset streaming.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@Jonathan_Blow I am. It's late and I've been wrestling with a fever all day1 reply 0 retweets 0 likes -
Replying to @Hexjackal
@Hexjackal@Jonathan_Blow It happens :) But, you'll just have to trust me, the GC was not a juggernaut on any axis :)1 reply 0 retweets 0 likes -
Replying to @cmuratori
@Hexjackal@Jonathan_Blow It wasn't woefully underpowered for its time like the Wii, but it wasn't better than its contemporaries.3 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@Jonathan_Blow Even compared to PS2? Everything I've ever heard from the mouths of developers who worked on all 3 consoles said-1 reply 0 retweets 0 likes -
Replying to @Hexjackal
@Hexjackal@Jonathan_Blow Well, let's be clear - I am objecting to "juggernaut" and "blew everything else out of the sky".1 reply 0 retweets 0 likes -
Replying to @cmuratori
@Hexjackal@Jonathan_Blow There are some good aspects to the GameCube hardware, but it was also often worse than the other 2.1 reply 0 retweets 0 likes
@Hexjackal @Jonathan_Blow I don't think any developer would ever use those terms talking about the GameCube.
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