@Jonathan_Blow Well, I guess if you assume that Nintendo suddenly started caring about the capability of its hardware :P
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Replying to @cmuratori
@cmuratori@Jonathan_Blow they used to. it wasn't until the wii that nintendo stopped being the graphics king in the console industry1 reply 1 retweet 0 likes -
Replying to @Hexjackal
@cmuratori@Jonathan_Blow NES, SNES, N64 and GameCube were all graphical juggernauts for their times2 replies 1 retweet 0 likes -
Replying to @Hexjackal
@Hexjackal@Jonathan_Blow The GameCube was not a graphical juggernaut.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@Jonathan_Blow maybe not compared to 2001 era PC hardware, but it blew its console competition clear out of the sky1 reply 0 retweets 0 likes -
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Replying to @cmuratori
@cmuratori@Jonathan_Blow I mean, the only thing PS2 had over it was DVD playback and it went toe to toe with Xbox.2 replies 0 retweets 0 likes -
Replying to @Hexjackal
@cmuratori@Jonathan_Blow streaming was required, the GC fared much better. Xbox would have probably had a difficult time with Wind Waker1 reply 0 retweets 0 likes -
Replying to @Hexjackal
@Hexjackal@Jonathan_Blow I think you're getting a bit mixed up here :) _Memory_ bandwidth does not affect asset streaming.2 replies 0 retweets 0 likes
@Hexjackal @Jonathan_Blow Asset streaming on optical media machines is gated by _disc_ bandwidth.
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