Interesting - trilinear on my 760M is actually very expensive compared to bilinear, whereas on my 680 at work, it seems almost free.
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Replying to @cmuratori
@cmuratori This might be a texcache issue for your texture layout. I would not expect a large hit for trilinear on any modern GPU.1 reply 0 retweets 0 likes
Replying to @CasualEffects
@CasualEffects Yes, my suspicion was texture cache. But, I haven't investigate yet, so I really have no idea.
5:39 PM - 13 Feb 2015
0 replies
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