Interesting - trilinear on my 760M is actually very expensive compared to bilinear, whereas on my 680 at work, it seems almost free.
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Replying to @cmuratori
@cmuratori In most other respects for my code, the 760M hasn't had that kind of a major difference from the 680. So it's interesting to me!3 replies 0 retweets 0 likes -
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Replying to @cmuratori
@won3d@DyadGame I'd just be making completely blind guesses a this point :) But I doubt it's the driver.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@won3d@DyadGame Yeah, looking at the specs, it seems plausible... the 680 has significantly higher texture throughput, spec-wise.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@won3d@DyadGame So trilinear probably just crosses some threshold where it becomes noticeable for this app, or something.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@won3d@DyadGame Do you actually mean trilinear, or is it doing some sort of aniso (possibly due to control panel override).3 replies 0 retweets 0 likes
@tom_forsyth @won3d @DyadGame Well, it's on Linux, so WHO KNOWS. There are no settings shown in the nVidia control panel, though.
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