I think most of the time, people don't understand the difference between an idea for a _setting_ and an idea for a _story_.
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Replying to @cmuratori
@cmuratori And it seems like the same often holds true for game designs. What people call a "game design idea" is often actually a setting.1 reply 7 retweets 8 likes -
Replying to @cmuratori
@cmuratori but I have an idea for a game where a robot samurai is sent back in time to the West. Are you telling me that's not a design?!1 reply 0 retweets 1 like -
Replying to @TristanParrish
@TristanParrish It's not a design until you work microtransactions in there somewhere. Could the robot have to buy parts with real money?1 reply 0 retweets 1 like -
Replying to @cmuratori
@cmuratori I was thinking of an illusory treadmill that requires he buy all new parts every 3 levels.1 reply 0 retweets 0 likes -
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Replying to @cmuratori
@cmuratori I've already got the 40 pre-order editions planned. He gets a new hat with the $200 dollar version.1 reply 0 retweets 0 likes -
Replying to @TristanParrish
@TristanParrish That price point may be a little low for an entire free hat? Free hats seem like a $1k+ tier thing to me.1 reply 0 retweets 1 like -
Replying to @cmuratori
@cmuratori I'll meet you halfway and make the hat available for $1k at launch for anyone who didn't preorder.1 reply 0 retweets 0 likes
@TristanParrish Preorder hats should be gold-colored, though. If you didn't preorder your hat is just _regular_ colored.
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Replying to @cmuratori
@cmuratori Pfft, and you said you're not a game designer.....1 reply 0 retweets 1 like -
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