fixed point is 100x more useful than float or double for the ranges of values games deal with... wonder why c/c++ dont have one built in
-
-
@cmuratori@JustASquid just my computer here which is x86_64 i think (intel i7-3930K) -
@tylerglaiel@JustASquid I feel like doubles should be much faster that 48.16 fixed point :/ Can you post the test?
End of conversation
New conversation -
-
-
@cmuratori@JustASquid was using this as my profiling test http://pastebin.com/Wp8iN9GxThanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
@cmuratori@JustASquid and i ran it like this RunTest<fixed>(); RunTest<float>(); RunTest<double>(); -
@tylerglaiel@JustASquid Maybe we'll take a look at this on Handmade Hero because double should (generally) be faster. Also... - Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.