fixed point is 100x more useful than float or double for the ranges of values games deal with... wonder why c/c++ dont have one built in
@tylerglaiel @JustASquid If 16-bit fixed point, sometimes that can be faster, yes. If 32-bit, I don't believe you :P
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@cmuratori@JustASquid i was doing my tests on 64 bit 48.16 fixed point numbers -
@tylerglaiel@JustASquid On which architecture? - Show replies
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