fixed point is 100x more useful than float or double for the ranges of values games deal with... wonder why c/c++ dont have one built in
@tylerglaiel @JustASquid @cmuratori Are you talking about 16-bit fixed point or 32-bit fixed point?
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@tylerglaiel@JustASquid If 16-bit fixed point, sometimes that can be faster, yes. If 32-bit, I don't believe you :P -
@cmuratori@JustASquid i was doing my tests on 64 bit 48.16 fixed point numbers - Show replies
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