Watertight ray-triangle intersection: http://jcgt.org/published/0002/01/05/paper.pdf …
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Replying to @cmuratori
@cmuratori How much better compared to 3D Rasterization? (http://cg.ivd.kit.edu/publications/p2012/3dr/gi2012.pdf …)2 replies 0 retweets 2 likes -
Replying to @JocelynHoule
@JocelynHoule Not sure if it's "better" or not, just thought it was interesting that someone finally worked it out.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori The 3D Rasterization was somewhat elegant: they used predicates (i.e. checking signs) to determine edge int/ext, and...2 replies 0 retweets 0 likes -
Replying to @JocelynHoule
@cmuratori generalized rasterization rules to 3D to make it work.1 reply 0 retweets 0 likes -
Replying to @JocelynHoule
@JocelynHoule Ahhh... OK, just read it - that is actually pretty cool.1 reply 0 retweets 0 likes -
Replying to @JocelynHoule
@JocelynHoule 3D rasterization.
9:21 AM - 21 Jan 2015
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