Watertight ray-triangle intersection: http://jcgt.org/published/0002/01/05/paper.pdf …
@JocelynHoule Sounds kind of obvious to me - maybe I don't understand what problem they are trying to solve?
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@cmuratori They mention problems at vertices, but I don't recall having them in my code. Maybe they can be faster than 3D Rast, though.Thanks. Twitter will use this to make your timeline better. UndoUndo
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