Watertight ray-triangle intersection: http://jcgt.org/published/0002/01/05/paper.pdf …
@JocelynHoule Not sure if it's "better" or not, just thought it was interesting that someone finally worked it out.
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@cmuratori The 3D Rasterization was somewhat elegant: they used predicates (i.e. checking signs) to determine edge int/ext, and... -
@cmuratori generalized rasterization rules to 3D to make it work. - Show replies
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