@cmuratori @raiganburns @DyadGame Or whatever. For Doom engine I minkowski-sum-raycasted circle for player against each edge separately.
@nothings @raiganburns @DyadGame I'M NOT TALKING ABOUT SEARCH IN P. None of this is about search in P. It's about why you need to do CSG.
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@nothings@raiganburns@DyadGame Or rather, "need to produce a known walkable manifold rather than using repetative probing". -
@nothings@raiganburns@DyadGame Figuring out where the player can walk by repeated raycast is probing.
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@cmuratori@raiganburns@DyadGame If you don['t use search in p, WHAT ARE YOU DOING WITH THE LOCAL CSG?!? -
@nothings@raiganburns@DyadGame I give up. When I post the articles, you're welcome to read them. - Show replies
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