@nothings @raiganburns @DyadGame Please answer my question. When you say it is not "ad hoc" to "collide" against multiple minkowskis.
@nothings @raiganburns @DyadGame Raycast-in-t to produce walkable areas is completely dependent on the the player position.
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@cmuratori@raiganburns@DyadGame But what does that have to do with CSG vs time-interval-union? -
@cmuratori@raiganburns@DyadGame That reply reads as "raycast-in-t is problematic, hence requirement to search in p". - Show replies
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