@nothings @raiganburns @DyadGame Define "colliding". What algorithm are you proposing?
@nothings @raiganburns @DyadGame ... depending on the direction / position of approach for any given area. This is not a serious problem...
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@nothings@raiganburns@DyadGame ... if you don't allow the level editing to be based on polygon soups, but it is if you do... -
@nothings@raiganburns@DyadGame ... because depending on the construction of the geometry you may have places that are one-way.
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@cmuratori@raiganburns@DyadGame Are you defending why you have to use search-in-p for this? That's not what I'm criticizing. -
@nothings@raiganburns@DyadGame No, I'm saying why we do CSG separate from search-in-p. You were wondering why I had to do that. - Show replies
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