@cmuratori @raiganburns @DyadGame Drawing them both with a zbuffer isn't "ad hoc" or "non-robust". Same for colliding vs multiple minkowskis
@nothings @raiganburns @DyadGame ... dependent on the location where you are walking from and can produce different results...
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@nothings@raiganburns@DyadGame ... depending on the direction / position of approach for any given area. This is not a serious problem... -
@nothings@raiganburns@DyadGame ... if you don't allow the level editing to be based on polygon soups, but it is if you do... - Show replies
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