@cmuratori @raiganburns @DyadGame When you draw two solid objects, you can CSG them, or you can just draw with a zbuffer.
@nothings @raiganburns @DyadGame Yes. So I call that a completely ad-hoc walkable area determination. It is totally...
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@nothings@raiganburns@DyadGame ... dependent on the location where you are walking from and can produce different results... -
@nothings@raiganburns@DyadGame ... depending on the direction / position of approach for any given area. This is not a serious problem... - Show replies
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