@cmuratori @raiganburns @DyadGame split-time-along collisions doesn't need to do run-time CSG, it just does independent minkowskis.
@nothings @raiganburns @DyadGame And tcoll is raycast again convex polyhedra?
-
-
@cmuratori@raiganburns@DyadGame Or whatever. For Doom engine I minkowski-sum-raycasted circle for player against each edge separately. -
@cmuratori@raiganburns@DyadGame 2D edge = 3D wall - Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.