@cmuratori @raiganburns @DyadGame Right, well, one way to do that is the Quake way where you actually build a non-overlapping Mink. sum.
@nothings @raiganburns @DyadGame Define "colliding". What algorithm are you proposing?
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@cmuratori@raiganburns@DyadGame You justified search-in-p because you ALREADY needed CSG of geo even *before* you wanted search-in-p. -
@cmuratori@raiganburns@DyadGame But you have not said what it is needed for other than search-in-p. Not needed for raycast-in-t collision. - Show replies
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