@raiganburns @DyadGame In The Witness I do it all with Minkowski sums, so it's just point vs. expanded world.
@nothings @raiganburns @DyadGame Because we wanted an actually robust definition of the walkable area, not an ad-hoc one.
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@cmuratori@raiganburns@DyadGame When you draw two solid objects, you can CSG them, or you can just draw with a zbuffer. -
@cmuratori@raiganburns@DyadGame Drawing them both with a zbuffer isn't "ad hoc" or "non-robust". Same for colliding vs multiple minkowskis - Show replies
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