@DyadGame @raiganburns But basically I strictly prefer p-search now if you can write it for your game. I think it's always better.
@nothings @raiganburns @DyadGame So it's "free" to do search-in-p because we already had to do run-time CSG for all the polygon soup.
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@nothings@raiganburns@DyadGame But if you'r'e _not_ in that situation, well, it seems like it's too expensive. I don't know. We'll see.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori@raiganburns@DyadGame split-time-along collisions doesn't need to do run-time CSG, it just does independent minkowskis. -
@cmuratori@raiganburns@DyadGame so I don't see why you'd already need to do run-time CSG that would make search-in-p free. - Show replies
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