@raiganburns @cmuratori claims it's "smoother" but I think it'd just feel like putting variable density foam padding on everything
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@raiganburns@DyadGame That's why I was saying I was "nervous" about doing it for HH, because I don't know if that's smart here.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori@raiganburns@DyadGame I've never done ANY collision detection except by using minkowski sums. -
@nothings@raiganburns@DyadGame Yeah but it's harder when it's search-in-p instead of search-in-t, because you have to know the space. - Show replies
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@cmuratori@DyadGame is the world just a bunch of convex chunks? I've always had a prob with AABB "catching" on seams between tiles.. -
@raiganburns@DyadGame No, it's arbitrary polygon soup.
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@cmuratori@DyadGame ..which seems hard to avoid without explicitly building the global solution (eg CSG or something) -
@raiganburns@DyadGame The Witness does local CSG during movement. - Show replies
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