@DyadGame @raiganburns @cmuratori collision response until the end of the frame, which is thus a random amount through the frame.
@nothings @DyadGame @raiganburns Yes. This is for "frictionless walls", which is how all walls are in these sorts of games AFAIK.
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@nothings@DyadGame@raiganburns (ie., FPSes, or 2D action adventure, etc.) -
@nothings@DyadGame@raiganburns If you wanted walls that had friction, I'd have to think about it. It might be that it still works. - Show replies
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@cmuratori@DyadGame@raiganburns It also does the wrong thing for a wall that curves away if you have no acceleration into the wall. -
@nothings@DyadGame@raiganburns Well, no, this is the definition of "wrong thing" again. It's actually _better_ in my opinion. - Show replies
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