@raiganburns @cmuratori claims it's "smoother" but I think it'd just feel like putting variable density foam padding on everything
@nothings @DyadGame @raiganburns If you zero all momentum on collision, then you really don't need a search in t or p, though.
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@nothings@DyadGame@raiganburns You just do one intersection and put the player there. -
@nothings@DyadGame@raiganburns This is specifically for when you are doing walking/running around and you hit edges.
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@cmuratori@DyadGame@raiganburns I was pointing out a case in the limit. The same applies when you half the lateral momentum, etc. -
@cmuratori@DyadGame@raiganburns The iterative approach works whether you're zeroing the momentum or not. It doesn't require extra logic. - Show replies
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