@cmuratori @raiganburns I'm *VERY* skeptical =)
-
-
Replying to @sssmcgrath
@DyadGame@raiganburns I am getting that impression, yes :)1 reply 0 retweets 1 like -
Replying to @cmuratori
@cmuratori@raiganburns did you see my tweet about it applying a layer of variable density foam to everything? is that not how it'd behave?2 replies 0 retweets 0 likes -
Replying to @sssmcgrath
@DyadGame@raiganburns "Variable density foam"? I think you may be misunderstanding how the algorithm works?1 reply 0 retweets 0 likes -
Replying to @cmuratori
@DyadGame@raiganburns In most cases it computes the same answer as search-in-t, but it computes it more robustly.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori@raiganburns What do you mean by "most" cases? like "normal" cases where it's not skipping 'bumps' it'll produce the same result?1 reply 0 retweets 0 likes -
-
Replying to @cmuratori
@cmuratori@raiganburns oh.. I didn't think it'd would, hmm.. I thought it'd be a close approximation1 reply 0 retweets 0 likes -
-
Replying to @cmuratori
@DyadGame@raiganburns You can almost think of it as a "verlet" scheme for collision detection. It's in that same family.2 replies 0 retweets 0 likes
@DyadGame @raiganburns The idea is to do everything in position space while still respecting the equations of motion to a certain degree.
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.