@DyadGame @raiganburns But basically I strictly prefer p-search now if you can write it for your game. I think it's always better.
@DyadGame @raiganburns You can almost think of it as a "verlet" scheme for collision detection. It's in that same family.
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@DyadGame@raiganburns The idea is to do everything in position space while still respecting the equations of motion to a certain degree.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori@raiganburns Yeah, that's actually how I was visualizing it...Thanks. Twitter will use this to make your timeline better. UndoUndo
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