@DyadGame @raiganburns As for post-collision velocity, you have a number of options of how you want to handle them, which we'll cover.
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@DyadGame@raiganburns You can almost think of it as a "verlet" scheme for collision detection. It's in that same family. -
@DyadGame@raiganburns The idea is to do everything in position space while still respecting the equations of motion to a certain degree.
End of conversation
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@cmuratori@raiganburns well then.. I'm less skeptical now =)Thanks. Twitter will use this to make your timeline better. UndoUndo
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