@raiganburns @handmade_hero It seems like you're losing a random (cosmic random, not determinism random) amount of energy per collision
@DyadGame @raiganburns As for post-collision velocity, you have a number of options of how you want to handle them, which we'll cover.
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@DyadGame@raiganburns But basically I strictly prefer p-search now if you can write it for your game. I think it's always better. -
@cmuratori@raiganburns I'm *VERY* skeptical =) - Show replies
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