@raiganburns watch today's @handmade_hero ... I'm very skeptical for anything with fast fluid action...
@DyadGame @raiganburns The iterative push scheme falls apart when you have small imperfections, and you have to solve them another way.
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@DyadGame@raiganburns As for post-collision velocity, you have a number of options of how you want to handle them, which we'll cover. -
@DyadGame@raiganburns But basically I strictly prefer p-search now if you can write it for your game. I think it's always better. - Show replies
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