@raiganburns watch today's @handmade_hero ... I'm very skeptical for anything with fast fluid action...
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@DyadGame@raiganburns The reason is because small imperfections in the collision geometry can be tunneled by this scheme, which is _good_. -
@DyadGame@raiganburns The iterative push scheme falls apart when you have small imperfections, and you have to solve them another way. - Show replies
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@cmuratori@DyadGame sounds cool -- I can't wait to try it out in future R&D :)Thanks. Twitter will use this to make your timeline better. UndoUndo
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