@cmuratori hi! I'm enjoying your Handmade Hero stream, but due to timezone I can't watch live. Hope it's ok if I ask questions here instead…
@nicklockwood Mostly because float is always fast everywhere, whereas double is not, and the other is because we need the ints anyway...
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@nicklockwood ... ie., we have to index into the tilemap, so we'd constantly be doing the flooring anyway. -
@nicklockwood But it'd be a totally fine decision to use doubles if you knew they'd be fast enough on all your target platforms. - Show replies
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