@DyadGame Etc., etc. There are lots of reasons. But it's not something I can much about one way or the other.
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Replying to @cmuratori
@DyadGame I do occasionally use the latter style when I want to use "dot syntax", so I don't _exclusively_ use the former.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori Yeah I use both as well, but 90% of the time I stick the function inside the class when I can. With the unity build system...2 replies 0 retweets 0 likes -
Replying to @sssmcgrath
@cmuratori you could also noinline and do everything inside the struct definition most of the time1 reply 0 retweets 0 likes -
Replying to @sssmcgrath
@DyadGame "noinline"? Is that a new keyword in C++11, etc.?1 reply 0 retweets 0 likes -
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Replying to @sssmcgrath
@DyadGame Yeah I'd be less excited about that, too... I mean you could make a#define, of course, but still.1 reply 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori also, I think if you used an editor with code suggestion/completion smarter than ctags the dot syntax makes more sense.1 reply 0 retweets 0 likes -
Replying to @sssmcgrath
@DyadGame I have a really hard time using the "smart" suggestion/completion stuff in IDEs. I find it is almost always slower for me :(2 replies 0 retweets 1 like -
Replying to @cmuratori
@cmuratori I have a very specific VS 2010 setup w/visual assist X plugin, and I get around code much faster than you seem to on stream.2 replies 0 retweets 0 likes
@DyadGame Do you have a video of you using it somewhere?
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Replying to @cmuratori
@cmuratori I could stream some N++ development or something or youtube it after my holiday break0 replies 0 retweets 1 likeThanks. Twitter will use this to make your timeline better. UndoUndo
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