Favorite part of PSD so far: length fields that switch between 4 and 8 byte width based on a combination of a FourCC _and_ a version number.
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Replying to @cmuratori
@cmuratori If you'd asked me, I'd have recommended PNG for writing from scratch.3 replies 0 retweets 0 likes -
Replying to @nothings
@nothings@cmuratori I'd have gone for TGA, myself. The RLE compression is simple yet interesting for newbies, I'd think.1 reply 0 retweets 0 likes -
Replying to @fahickman
@fahickman@cmuratori PSD also has run-length compression, but the point is that run-length is pretty worthless in many (most?) game cases.1 reply 0 retweets 0 likes -
Replying to @nothings
@nothings@cmuratori Well, sure, but so is PSD, right? I mean in the Real World (tm), you'll have an asset pipeline and custom format, no?1 reply 0 retweets 0 likes
@fahickman @nothings (BTW, just wanted to mention that PSD supports ZIP just link PNG does. It supports raw, rle, zip w/ pred and w/out)
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