"Why don't you just use Unity and C#?" Well, here's how Tetris plays in Unity/C# on the PS4: http://www.ign.com/videos/2014/12/17/what-the-heck-is-wrong-with-tetris-ps4 … (via @gabrielverdon)
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@RobotJunkyard@gabrielverdon That is the point I'm making. It's about respecting the difficulty. You can't just use Unity and forget it.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori@RobotJunkyard@gabrielverdon For some people, sure. For me it's to save time. Other reasons: multiple platforms, artist pipeline -
@misterbigpants@cmuratori@RobotJunkyard@gabrielverdon Ubi has some pretty smart editor programmers: https://www.youtube.com/watch?v=y-chi097uV4 …
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@cmuratori@RobotJunkyard@gabrielverdon no, the whole point is that it saves you from doing some work. Replacement for thinking? No.Thanks. Twitter will use this to make your timeline better. UndoUndo
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