If you _could_ write an engine in C, and then decide to use Unity anyway, you'll probably be OK. If not, well, maybe you get PS4 Tetris.
@0xde1e7ed I'm not assuming anything. I'm pointing out that the standard advice of "just using an engine" didn't work.
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@0xde1e7ed I'm not really interested in who is to blame, I'm just pointing out that it is not as simple as people claim that it is.
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@0xde1e7ed Shipping a quality game is difficult and using existing code does not insulate you from the problems that arise.
End of conversation
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