@cmuratori "UPDATE: Looks like this is tied to Greg having too many PSN friends" holy sHIT
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Thanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori@gabrielverdon@Demruth Wow is that what's happening? DangThanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori@Demruth@gabrielverdon Unity and C# are fine. Blame too aggressive release schedules and a lack of thorough QA, not proven tech. -
@JulianSpillane@cmuratori@Demruth@gabrielverdon agreed. Unity on PS4 is just fine, runs like a champ at 60fps for our game. - Show replies
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@cmuratori@gabrielverdon We could take a moment to realize this has more to do with the programmer and less to do with the tech. -
@todpunk@gabrielverdon Exactly. You have to know what you're doing _no matter what you make something in_.
End of conversation
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@cmuratori@gabrielverdon@Demruth looks like the sort of perf hit that happens from debug.log taking stack traces every ms. who QA'd this?Thanks. Twitter will use this to make your timeline better. UndoUndo
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@cmuratori@gabrielverdon shots firedThanks. Twitter will use this to make your timeline better. UndoUndo
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