@Chris_Rock @checker @nothings To me this feature is not about reducing compile times, but about tuning of gameplay algorithms.
@checker @nothings @Chris_Rock Now, if you change data layouts, you need to restart, but then you're just back to where you were.
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@checker@nothings@Chris_Rock So there are limitations on hotloading with the way I'm doing it on stream, but it doesn't "reverse limit". -
@checker@nothings@Chris_Rock Ie., it's not making me do anything architecturally that I wouldn't have been doing for another reason.
End of conversation
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