@cmuratori @nothings the dll hotloading code editing this is basically not worth it unless your project is huge and takes forever to load
@checker @Chris_Rock @nothings Surely if there's any tangible benefit to it then it would be worth the 2 hours?
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@cmuratori@checker@Chris_Rock@nothings Isn't it useful in unreal due to "unreal" compile times? Casey's aims sounded different -
@RandyPGaul@cmuratori@checker@nothings prior to Unreal having this feature, you had to bring Unreal down each compile.
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@cmuratori@checker@Chris_Rock How much friction does it cause? "Oh, I can't do X because that interferes with dll hotloads" etc.? -
@cmuratori@checker@Chris_Rock I mean, if there are 0 downsides/drawbacks, that's one thing, but usually there are. - Show replies
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@cmuratori@Chris_Rock@nothings like I said, I just think these things are a bit subtle, but that's cool, can't wait to see -
@checker@cmuratori@nothings I too look forward to great things Mr. Potter.
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