Psyched for tonight's @handmade_hero. Starting to get over my cold, even :)
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Replying to @cmuratori
@cmuratori How far are you going to go for graphics tech? Just CPU-written pixels? GPU 2D sprites? 2.5D? 3D?1 reply 0 retweets 0 likes -
Replying to @tom_forsyth
@tom_forsyth I wanna do 2D "flexible" sprites, a la Spriter. So, non-perspectively-correct rasterizer, but still a real rasterizer.1 reply 0 retweets 1 like -
Replying to @cmuratori
@cmuratori Cool. Teaching people that rasterizers aren't magic (but also aren't trivial) is a great thing.1 reply 0 retweets 0 likes -
Replying to @tom_forsyth
@tom_forsyth@cmuratori Sweet! Will it be like Fabian's barycentric rasterizer with SIMD? Or like traditional serial forward differencing?1 reply 0 retweets 0 likes -
Replying to @RandyPGaul
@RandyPGaul@tom_forsyth Pretty sure you always want to be a barycentric rasterizer these days...1 reply 0 retweets 1 like -
Replying to @cmuratori
@cmuratori@RandyPGaul If you're using <=4 interpolants and not perspective, probably not worth barycentric.1 reply 0 retweets 0 likes -
Replying to @tom_forsyth
@cmuratori@RandyPGaul So if it's just one set of UV and no colour, probably just do them directly.1 reply 0 retweets 0 likes -
Replying to @tom_forsyth
@cmuratori@RandyPGaul Hierarchical might be efficient actually - never tried it on a machine with narrow or no SIMD!2 replies 0 retweets 0 likes
@tom_forsyth @RandyPGaul (BTW I am assuming SIMD - ie., SSE2 minimum spec, probably, since that's ubiquitous)
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Replying to @cmuratori
@cmuratori@tom_forsyth@RandyPGaul But the Quark doesn't have SIMD! (It's approximately a Pentium)0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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