@cmuratori Finding myself wanting to make a class(there's multiply-instantiated entities in my game w/many variables); what do I do instead?
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@hamishtodd1@mvandevander Once you think of code as "does this make the CPU do what I wanted", a lot of questions get easier. -
@cmuratori@mvandevander Don't worry, it's rare I think about this. I only even got one of those several books you suggested! (Mythmanmonth) - Show replies
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