@cmuratori Finding myself wanting to make a class(there's multiply-instantiated entities in my game w/many variables); what do I do instead?
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@hamishtodd1@mvandevander I know that sounds like strange advice but people start thinking about programming constructs as the ends. -
@hamishtodd1@mvandevander But they are never the ends, they are just the tool that makes the CPU do the thing you need it to do. - Show replies
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