@cmuratori Finding myself wanting to make a class(there's multiply-instantiated entities in my game w/many variables); what do I do instead?
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@cmuratori@hamishtodd1 Hmmm... I do wonder what you're up to. With the low level programming and all that too... -
@cmuratori@hamishtodd1 But yeah. I think I would try pretty hard in the future to avoid inheritance if possible, based on my experience.
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@cmuratori@mvandevander ;D EGW deadline is Jan 10th and I'm programming now. I don't actually use inheritance. But a class is ok? -
@hamishtodd1@cmuratori Sorry for bringing up inheritance, but otherwise I didn't think of any reason to use class over struct.
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