Dear C++ Committee: Stuff I've waited for for twenty years, @Jonathan_Blow implemented in a month of part time work. You're all fired.
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Replying to @cmuratori
@cmuratori Which stuff in particular? A few words of the best stuff maybe?1 reply 0 retweets 0 likes -
Replying to @veryfluff
@Jewelots_ Symmetric compile time execution! It's like the most important feature of any language and C++ still doesn't f'ing have it.2 replies 0 retweets 0 likes -
Replying to @cmuratori
@cmuratori Dang! I don't actually know what that is! I'm not too versed in the backend/inner workings of C++. It sounds neat though!1 reply 0 retweets 0 likes -
Replying to @veryfluff
@Jewelots_ It just means you can execute your code at compile time as well as run time, and use the results to feed into the compilation.1 reply 0 retweets 1 like -
Replying to @cmuratori
@cmuratori@Jewelots_ What can you do with this that you can't do with C++11's constexpr? (Serious question)1 reply 0 retweets 0 likes -
Replying to @dan_schmidt
@cmuratori@Jewelots_ Oh, I guess it's his own language, from your tweet I thought he was extending C++ or something.1 reply 0 retweets 0 likes
@dan_schmidt @Jewelots_ e ran an entire space invaders game at compile-time. And he demoed writing your own preprocessor _inline_.
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